8, 9, 10, 16 & 17 DEC 2017
An intensive workshop focused on the core principles of game design and their application.
Participation cost: Free

Complete the registration form by Monday 4 December, 2017. Participants will be notified on Tuesday 5 December.
Taking sci-fi games and the science fiction aesthetic as their starting point, the sessions will teach participants how to use suitable tools and the Unity game engine. Then, working in teams with assistance from the tutors, the participants will complete and present a game of their own.
The workshop is split into two sections: the seminars and the team project. The input sessions will familiarize the participants with the Unity software package and teach them the fundamentals of 3D environments and programming in C#. The elements taught at this stage are: Game Design practices, Unity Basics, Graphics, Animation, Physics, Sound Design, UI and Programming in C#. VR tools will also be introduced so any teams wishing to make use of them in their own games will be able to do so.


Tutors: ViRA (Dimitris Trakas, Renia Papathanasiou, Christina Chryssanthopoulou)

read more

Friday 8 December | 18: 00–20: 00
Introduction: the history and practice of video game design
Saturday 9 December | 11: 00–20: 00
Introduction to Unity: Graphics I, Physics, Movement, Sound
Sunday 10 December | 11: 00–20: 00
Creation and importing in 2D and 3D: Graphics II, User Interface, Programming
Saturday 16 December | 11: 00–20: 00
Team project
Sunday 17 December | 11: 00–20: 00
Team project and presentations

To participate:
Complete the registration form by Monday 4 December, 2017. Participants will be notified on Tuesday 5 December.

Participants need to have a portable computer and earphones with them.
The course is provided free of charge, but, due to the limited places available, participants must commit to attending the entire course.


sponsoring / partnerships

Transportation sponsor

Hospitality sponsor

Medical cover

Supported by